Virtual worlds and social identity: formation processes and mediation through the game logic

Authors

  • José Carlos Ribeiro
  • Thiago Falcão

DOI:

https://doi.org/10.12957/logos.2009.368

Keywords:

Cyberculture, Virtual Worlds, Social Identity.

Abstract

This paper aims at discussing the process of online social identity construction and how it is presented in virtual worlds. We posit, basically, that the presence of what is called magic circle by Salen and Zimmerman (2003) exerts a mediating power by transforming the social identities conception process, attaching it to the dynamics imprinted by the game structure present in such worlds.

Downloads

Download data is not yet available.

Author Biographies

José Carlos Ribeiro

Professor Doutor do Programa de Pós-graduação em Comunicação e Cultura Contemporâneas da Facom/UFBa. Pesquisador do Grupo de Pesquisa em Cibercidades (GPC) / Ciberpesquisa. Professor Adjunto do Departamento de Psicologia (UFBA).

Thiago Falcão

Aluno do Curso de Mestrado do Programa de Pós-Graduação em Comunicação e Cultura Contemporânea da Universidade Federal da Bahia. Membro do Grupo de Pesquisa em Cibercidades (GPC) / Ciberpesquisa.

Published

2010-03-15

How to Cite

RIBEIRO, José Carlos; FALCÃO, Thiago. Virtual worlds and social identity: formation processes and mediation through the game logic. Logos, Rio de Janeiro, v. 16, n. 1, p. 84–96, 2010. DOI: 10.12957/logos.2009.368. Disponível em: https://www.e-publicacoes.uerj.br/logos/article/view/368. Acesso em: 11 may. 2025.

Most read articles by the same author(s)